/*
 * Copyright (c) 2011 Anthony Vandikas
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation 
 * files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, 
 * modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software 
 * is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 
 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY 
 * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE 
 * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */
#pragma once
#include "AbstractInventory.h"

/**
 * An implementation of an inventory which uses an SQL database as a backend.
 */
class DatabaseInventory : public AbstractInventory
{
public:
	DatabaseInventory();
	~DatabaseInventory();

	/**
	 * Adds a list of items.
	 *
	 * @param items The items to add.
	 */
	void addItems(const QList<Item> &items) override;

	/**
	 * Removes the specified items.
	 *
	 * @param items The items to remove.
	 */
	void removeItems(const QList<Item> &items) override;

	/**
	 * Returns a list of all items in the inventory.
	 */
	QList<Item> getItems() const override;

private:
	QSqlDatabase database;
};
